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@ -95,7 +95,16 @@ function MainComp:refreshChapter(force)
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end
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end
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local mysteryBoxCount = DataManager.ChapterData:getChapterMysteryBoxRewardCount(chapterId)
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local mysteryBoxIcon = self.uiMap["main_comp.chapter.img.mystery_box_icon"]
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mysteryBoxIcon:setVisible(mysteryBoxCount > 0)
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if mysteryBoxCount > 0 then
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local remainCount = math.max(mysteryBoxCount - DataManager.ChapterData:getChapterMysteryBoxGotCount(chapterId), 0)
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self.uiMap["main_comp.chapter.img.mystery_box_icon.desc"]:setText(remainCount .. "/" .. mysteryBoxCount)
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end
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local rewardChapterId = DataManager.ChapterData:getIsHaveRewardsMinId()
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Logger.logHighlight("rewardChapterId " .. rewardChapterId)
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if rewardChapterId > chapterId then
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rewardChapterId = chapterId
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end
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@ -328,10 +328,6 @@ function ChapterData:fightChapter(chapterId, maxChapterId, maxWave, mysteryBoxId
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self:setDirty()
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end
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function ChapterData:getChapterMysteryBox(chapterId)
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return self.data.chapterInfo[chapterId].mystery_box_idx
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end
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function ChapterData:getChapterMysteryBoxReward(chapterId)
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local cfg = self:getChapterCfg()[chapterId]
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if not cfg then
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@ -340,6 +336,18 @@ function ChapterData:getChapterMysteryBoxReward(chapterId)
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return cfg.mystery_box_reward
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end
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function ChapterData:getChapterMysteryBoxRewardCount(chapterId)
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local cfg = self:getChapterCfg()[chapterId]
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if not cfg then
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return 0
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end
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if cfg.mystery_box_reward then
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return #cfg.mystery_box_reward
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else
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return 0
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end
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end
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function ChapterData:getChapterMysteryBoxIsGot(chapterId, index)
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if not self.data.chapterInfo[chapterId] then
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return false
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@ -371,4 +379,14 @@ function ChapterData:getExpDrop()
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return info.idle_exp
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end
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function ChapterData:getChapterMysteryBoxGotCount(chapterId)
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if not self.data.chapterInfo[chapterId] then
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return 0
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end
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if not self.data.chapterInfo[chapterId].mystery_box_idx then
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return 0
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end
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return #self.data.chapterInfo[chapterId].mystery_box_idx
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end
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return ChapterData
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