Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
02832f21f3
@ -65,6 +65,8 @@ ModuleManager.MODULE_KEY = {
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DAILY_CHALLENGE = "daily_challenge", -- 每日挑战
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FUND = "act_level_gift", -- 成长基金
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ACT_GIFT_SHOW_OPEN = "act_gift_show_open", -- 弹窗礼包通用开启条件
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FIRST_RECHARGE = "first_charge", -- 首充礼包
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BEGINNER_GIFT = "new_player_gift", -- 新手礼包
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MAIL = "mail_open", -- 邮件
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}
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@ -171,6 +171,8 @@ GConst.TYPEOF_LUA_CLASS = {
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HERO_CELL = "app/ui/common/cell/hero_cell",
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REWARD_CELL = "app/ui/common/cell/reward_cell",
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LARGE_HERO_CELL = "app/ui/common/cell/large_hero_cell",
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POP_HERO_CELL = "app/ui/shop/cell/pop_hero_cell",
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POP_REWARD_CELL = "app/ui/shop/cell/pop_reward_cell",
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}
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GConst.ATLAS_PATH = {
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65
lua/app/ui/shop/cell/pop_hero_cell.lua
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65
lua/app/ui/shop/cell/pop_hero_cell.lua
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@ -0,0 +1,65 @@
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local PopHeroCell = class("PopHeroCell", BaseCell)
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function PopHeroCell:init()
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local uiMap = self.baseObject:genAllChildren()
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self.bg = uiMap["pop_hero_cell.bg"]
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self.icon = uiMap["pop_hero_cell.icon"]
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self.matchImg = uiMap["pop_hero_cell.match_img"]
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self.progressBg = uiMap["pop_hero_cell.progress_bg"]
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self.progress = uiMap["pop_hero_cell.progress_bg.progress"]
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self.progressTx = uiMap["pop_hero_cell.progress_bg.progress_tx"]
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self.lvUpArrow = uiMap["pop_hero_cell.effect_node.ui_spine_obj"]
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self.fragmenImg = uiMap["pop_hero_cell.progress_bg.fragment_img"]
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self.sImg = uiMap["pop_hero_cell.s"]
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self.newBg = uiMap["pop_hero_cell.new_bg"]
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self.newTx = uiMap["pop_hero_cell.new_bg.text"]
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self.numTx = uiMap["pop_hero_cell.num_tx"]
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self.baseObject:addClickListener(function()
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if self.clickCallback then
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self.clickCallback()
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end
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end)
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end
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function PopHeroCell:refreshWithCfgId(id, num)
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local heroInfo = ConfigManager:getConfig("hero")[id]
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self:_refresh(heroInfo)
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local lv = heroInfo.begin_lv
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local lvInfo = ConfigManager:getConfig("hero_level")[lv]
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local materials = lvInfo["cost_" .. heroInfo.qlt]
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local fragmentCount = DataManager.BagData.ItemData:getItemNumById(heroInfo.item_id)
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if fragmentCount > 0 then -- 已拥有,则不是NEW了
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local needFragmentCount = materials[1] or 1
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self.progressTx:setText(fragmentCount .. "/" .. needFragmentCount)
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self.progress:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = fragmentCount / needFragmentCount
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self.progressBg:setVisible(true)
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self.newBg:setVisible(false)
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else
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self.progressBg:setVisible(false)
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self.newBg:setVisible(true)
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self.newTx:setText("New")
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end
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self.lvUpArrow:setVisible(false)
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self.fragmenImg:setVisible(true)
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self.numTx:setText("X" .. tostring(num))
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end
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function PopHeroCell:_refresh(heroInfo)
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self.bg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, GConst.FRAME_QLT[heroInfo.qlt])
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, tostring(heroInfo.icon))
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position])
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self.sImg:setVisible(heroInfo.qlt >= 4)
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end
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function PopHeroCell:addClickListener(callback)
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self.clickCallback = callback
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end
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function PopHeroCell:setVisible(visible, scale)
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self.baseObject:setVisible(visible, scale)
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end
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return PopHeroCell
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10
lua/app/ui/shop/cell/pop_hero_cell.lua.meta
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10
lua/app/ui/shop/cell/pop_hero_cell.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 996bfe193d1cbf048921a6dc5f669192
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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50
lua/app/ui/shop/cell/pop_reward_cell.lua
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50
lua/app/ui/shop/cell/pop_reward_cell.lua
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@ -0,0 +1,50 @@
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local PopRewardCell = class("PopRewardCell", BaseCell)
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function PopRewardCell:init()
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local uiMap = self.baseObject:genAllChildren()
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self.bg = uiMap["pop_reward_cell.bg"]
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if not self.itemCell then
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self.itemCell = CellManager:addCellComp(uiMap["pop_reward_cell.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
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end
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if not self.popHeroCell then
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self.popHeroCell = CellManager:addCellComp(uiMap["pop_reward_cell.pop_hero_cell"], GConst.TYPEOF_LUA_CLASS.POP_HERO_CELL)
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end
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self.descTx = uiMap["pop_reward_cell.desc_text"]
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end
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function PopRewardCell:refresh(id, num, showBg)
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local cfgInfo = ConfigManager:getConfig("item")[id]
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if cfgInfo then
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self.bg:setVisible(showBg)
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if cfgInfo.type == GConst.ItemConst.ITEM_TYPE.HERO_FRAGMENT then -- 英雄展示
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self.itemCell:getBaseObject():setVisible(false)
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self.popHeroCell:setVisible(true)
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self.popHeroCell:refreshWithCfgId(id, num)
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self.popHeroCell:addClickListener(function()
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ModuleManager.TipsManager:showItemTips(id, self.popHeroCell:getBaseObject())
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end)
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self.descTx:setText(ModuleManager.HeroManager:getHeroName(id))
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else -- 通用道具
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self.itemCell:getBaseObject():setVisible(true)
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self.popHeroCell:setVisible(false)
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self.itemCell:refreshByCfg(id, 0)
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self.itemCell:setNum("")
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self.itemCell:addClickListener(function()
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ModuleManager.TipsManager:showItemTips(id, self.itemCell:getBaseObject())
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end)
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self.descTx:setText(num)
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end
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end
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end
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function PopRewardCell:addClickListener(callback)
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self.clickCallback = callback
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end
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function PopRewardCell:setVisible(visible, scale)
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self.baseObject:setVisible(visible, scale)
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end
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return PopRewardCell
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10
lua/app/ui/shop/cell/pop_reward_cell.lua.meta
Normal file
10
lua/app/ui/shop/cell/pop_reward_cell.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: c92892aa158345a47967c8b83f8fc181
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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@ -21,17 +21,11 @@ function FirstRechargePopUI:onLoadRootComplete()
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self.titleTx = self.uiMap["first_recharge_pop_ui.bg.title_bg.title"]
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self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_34)) -- 首充豪礼
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self.itemNodeList = {}
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self.itemCellList = {}
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self.itemTextList = {}
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self.itemHelpList = {}
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for i = 1, MAX_ITEM_NUM do
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table.insert(self.itemNodeList, self.uiMap["first_recharge_pop_ui.bg.item_" .. i])
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table.insert(self.itemCellList, CellManager:addCellComp(self.uiMap["first_recharge_pop_ui.bg.item_".. i .. ".item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL))
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table.insert(self.itemTextList, self.uiMap["first_recharge_pop_ui.bg.item_".. i .. ".num"])
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table.insert(self.itemHelpList, self.uiMap["first_recharge_pop_ui.bg.item_" .. i .. ".help"])
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self.rewardCellList = {}
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for i = 1, MAX_ITEM_NUM do
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table.insert(self.rewardCellList, CellManager:addCellComp(self.uiMap["first_recharge_pop_ui.bg.pop_reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.POP_REWARD_CELL))
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end
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self.descText = self.uiMap["first_recharge_pop_ui.bg.desc_text"]
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self.descText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_35)) -- 充值购买任意商品,即可获得如下奖励,仅此一次!
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@ -61,18 +55,12 @@ function FirstRechargePopUI:refresh()
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local cfgInfo = PayManager:getGiftConfigInfo(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
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local rewards = cfgInfo.reward or {}
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for i = 1, MAX_ITEM_NUM do
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if i <= #rewards then
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self.itemNodeList[i]:setVisible(true)
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self.itemCellList[i]:refreshByCfg(rewards[i].id, 0)
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self.itemCellList[i]:setNum("")
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self.itemTextList[i]:setText(rewards[i].num)
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self.itemCellList[i]:addClickListener(function()
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ModuleManager.TipsManager:showItemTips(rewards[i].id, self.itemCellList[i]:getBaseObject())
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end)
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self.itemHelpList[i]:setVisible(false)
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else
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self.itemNodeList[i]:setVisible(false)
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end
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if i <= #rewards then
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self.rewardCellList[i]:setVisible(true, 0.8)
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self.rewardCellList[i]:refresh(rewards[i].id, rewards[i].num, false)
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else
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self.rewardCellList[i]:setVisible(false)
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end
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end
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-- 对于首充礼包,有跳转商店和领取2个分支
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@ -60,17 +60,11 @@ function GiftPopUI:onLoadRootComplete()
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self.offNode = self.uiMap["gift_pop_ui.bg.off_img"]
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self.offText = self.uiMap["gift_pop_ui.bg.off_img.text"]
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self.itemNodeLayout = self.uiMap["gift_pop_ui.bg.item_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
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self.itemNodeList = {}
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self.itemCellList = {}
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self.itemTextList = {}
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self.itemHelpList = {}
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for i = 1, MAX_ITEM_NUM do
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table.insert(self.itemNodeList, self.uiMap["gift_pop_ui.bg.item_" .. i])
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table.insert(self.itemCellList, CellManager:addCellComp(self.uiMap["gift_pop_ui.bg.item_".. i .. ".item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL))
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table.insert(self.itemTextList, self.uiMap["gift_pop_ui.bg.item_".. i .. ".num"])
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table.insert(self.itemHelpList, self.uiMap["gift_pop_ui.bg.item_" .. i .. ".help"])
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self.rewardCellList = {}
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for i = 1, MAX_ITEM_NUM do
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table.insert(self.rewardCellList, CellManager:addCellComp(self.uiMap["gift_pop_ui.bg.item_node.pop_reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.POP_REWARD_CELL))
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end
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self.itemNodeLayout = self.uiMap["gift_pop_ui.bg.item_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
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self.timeNode = self.uiMap["gift_pop_ui.bg.time_node"]
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self.timeText = self.uiMap["gift_pop_ui.bg.time_node.text"]
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@ -130,18 +124,14 @@ function GiftPopUI:refresh(needCheck)
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local rewards = cfgInfo.reward or {}
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for i = 1, MAX_ITEM_NUM do
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if i <= #rewards then
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self.itemNodeList[i]:setVisible(true)
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self.itemCellList[i]:refreshByCfg(rewards[i].id, 0)
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self.itemCellList[i]:setNum("")
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self.itemTextList[i]:setText(rewards[i].num)
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self.itemCellList[i]:addClickListener(function()
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ModuleManager.TipsManager:showItemTips(rewards[i].id, self.itemCellList[i]:getBaseObject())
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end)
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self.itemHelpList[i]:setVisible(false)
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else
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self.itemNodeList[i]:setVisible(false)
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end
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for i = 1, MAX_ITEM_NUM do
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if i <= #rewards then
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self.rewardCellList[i]:setVisible(true, 0.8)
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self.rewardCellList[i]:refresh(rewards[i].id, rewards[i].num, true)
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else
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self.rewardCellList[i]:setVisible(false)
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end
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end
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end
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self.itemNodeLayout:RefreshLayout()
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@ -405,6 +405,11 @@ end
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-- 章节礼包结束 ----------------------------------------------------------------------------------------------
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-- 新手礼包 **********************************************************************************************
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function ShopData:getIsBeginnerGiftOpen()
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return ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.BEGINNER_GIFT, true)
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end
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function ShopData:markPopUpGiftForBeginnerGift()
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self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID)
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end
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@ -422,9 +427,9 @@ function ShopData:getBeginnerGiftSideBarDurationTime()
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return 3 * 24 * 3600 -- 目前无配置表
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end
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-- 未购买且在开服的3天内
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-- 已开启 未购买 且 在开服的3天内
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function ShopData:getBeginnerGiftShowSideBar()
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return not self:getBeginnerGiftHasBuy() and self:getBeginnerGiftSideBarRemainTime() > 0
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return self:getIsBeginnerGiftOpen() and not self:getBeginnerGiftHasBuy() and self:getBeginnerGiftSideBarRemainTime() > 0
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end
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-- 展示在侧边栏的剩余时间
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@ -716,6 +721,10 @@ end
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-- 首充 **********************************************************************************************
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function ShopData:getIsFirstRechargeOpen()
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return ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.FIRST_RECHARGE, true)
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end
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-- 用于标记是否弹窗 要求等级不低于2 未领取该奖励
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function ShopData:initFirstRecharge()
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local lv = DataManager.PlayerData:getLv()
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@ -741,8 +750,12 @@ function ShopData:getHasGotFirstRechargeReward()
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return boughtNum > 0
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end
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-- 侧边栏是否展示 要求等级不低于2 未领取该奖励
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-- 侧边栏是否展示 要求功能开启 等级不低于2 未领取该奖励
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function ShopData:getShowFirstRechargeSideBar()
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if not self:getIsFirstRechargeOpen() then
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return false
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end
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local lv = DataManager.PlayerData:getLv()
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if lv > 1 and not self:getHasGotFirstRechargeReward() then
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return true
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@ -753,6 +766,10 @@ end
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-- 侧边栏红点
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function ShopData:showFirstRechargeRp()
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if not self:getIsFirstRechargeOpen() then
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return false
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end
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return self:getHasFirstRechargeReward()
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end
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Reference in New Issue
Block a user