增加最大血量
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@ -1016,6 +1016,13 @@ function BattleUnitComp:updateNormalAttack(dt)
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end
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end
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end
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end
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function BattleUnitComp:addMaxHp(percent)
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self.unitEntity:addMaxHp(percent)
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local hpPercent = self.unitEntity:getHpPercent()
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local hp = self.unitEntity:getHp()
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self.battleController:refreshHp(self.side, hp, hpPercent)
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end
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function BattleUnitComp:addBuff(buffEffect)
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function BattleUnitComp:addBuff(buffEffect)
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self.team:addBuff(buffEffect)
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self.team:addBuff(buffEffect)
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end
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end
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@ -71,7 +71,7 @@ BattleBuffHandle.addAttribute = {
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target.unitEntity:addAttr(ATTR_NAME.NORMAL_ATTACK_COUNT, num, false)
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target.unitEntity:addAttr(ATTR_NAME.NORMAL_ATTACK_COUNT, num, false)
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end,
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end,
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[BUFF_NAME.HPP_ADD] = function(target, num)
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[BUFF_NAME.HPP_ADD] = function(target, num)
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target.unitEntity:addMaxHp(num)
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target:addMaxHp(num)
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end,
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end,
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}
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}
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