英雄升级显示、战斗报错fix
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@ -1728,7 +1728,7 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
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local team = self.battleController:getOtherSideTeam(self.side)
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local team = self.battleController:getOtherSideTeam(self.side)
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team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_BY_BURN)
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team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_BY_BURN)
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end
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end
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if self.unitEntity:getTotalAttrValue(BattleConst.ATTR_NAME.BLEED) > 0 then
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if self.unitEntity:getAttrValue(BattleConst.ATTR_NAME.BLEED) > 0 then
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local team = self.battleController:getOtherSideTeam(self.side)
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local team = self.battleController:getOtherSideTeam(self.side)
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team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_WITH_BLEED)
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team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_WITH_BLEED)
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end
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end
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@ -57,7 +57,7 @@ end
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function HeroInfoComp:setHeroData(heroEntity, onlyLook)
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function HeroInfoComp:setHeroData(heroEntity, onlyLook)
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self.heroEntity = heroEntity
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self.heroEntity = heroEntity
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self.onlyLook = onlyLook
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self.onlyLook = onlyLook
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self:bind(self.heroEntity, "lv", function()
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self:bind(self.heroEntity, "isDirty", function()
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self:refresh(true)
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self:refresh(true)
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end)
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end)
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end
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end
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@ -140,8 +140,8 @@ function HeroInfoComp:refresh(lvChange)
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str = I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_4)
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str = I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_4)
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local curHp = self.heroEntity:getHp() // DEFAULT_FACTOR
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local curHp = self.heroEntity:getHp() // DEFAULT_FACTOR
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local curAtk = self.heroEntity:getAtk() // DEFAULT_FACTOR
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local curAtk = self.heroEntity:getAtk() // DEFAULT_FACTOR
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local addHp = self.heroEntity:getCfgHp(lv + 1) // DEFAULT_FACTOR - curHp
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local addHp = (self.heroEntity:getCfgHp(lv + 1) - self.heroEntity:getCfgHp()) // DEFAULT_FACTOR
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local addAtk = self.heroEntity:getCfgAtk(lv + 1) // DEFAULT_FACTOR - curAtk
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local addAtk = (self.heroEntity:getCfgAtk(lv + 1) - self.heroEntity:getCfgAtk()) // DEFAULT_FACTOR
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if addHp <= 0 then
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if addHp <= 0 then
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hpStr = curHp
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hpStr = curHp
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else
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else
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@ -79,7 +79,7 @@ function EquipData:onUpgradeEquip(heroId, part)
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return
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return
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end
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end
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entity:onLevelUp()
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entity:onLevelUp()
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DataManager.HeroData:getHeroById(heroId):setEquipAttrDirty()
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DataManager.HeroData:getHeroById(heroId):onEquipAttrChange()
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.EQUIP_UPGRADE_SUCCESS)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.EQUIP_UPGRADE_SUCCESS)
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end
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end
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@ -3,10 +3,9 @@ local ATTR_NAME = GConst.BattleConst.ATTR_NAME
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function HeroEntity:ctor(cfgId, lv, collectionLevel)
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function HeroEntity:ctor(cfgId, lv, collectionLevel)
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self.cfgId = cfgId
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self.cfgId = cfgId
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self.data.isDirty = false
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self.data.lv = lv
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self.data.lv = lv
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self.data.collectionLevel = collectionLevel
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self.data.collectionLevel = collectionLevel
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self.baseAttrDirty = false
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self.equipAttrDirty = false
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self.config = ConfigManager:getConfig("hero")[self.cfgId]
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self.config = ConfigManager:getConfig("hero")[self.cfgId]
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self.beginLv = self.config.begin_lv -- 初始等级
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self.beginLv = self.config.begin_lv -- 初始等级
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end
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end
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@ -36,34 +35,23 @@ function HeroEntity:initAttr()
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self:updateAllAttr()
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self:updateAllAttr()
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end
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end
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function HeroEntity:setBaseAttrDirty()
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function HeroEntity:onBaseAttrChange()
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self.baseAttrDirty = true
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self:updateBaseAttr()
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self:updateTotalAttr()
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self:setDirty()
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end
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end
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function HeroEntity:setEquipAttrDirty()
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function HeroEntity:onEquipAttrChange()
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self.equipAttrDirty = true
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self:updateEquipAttr()
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self:updateTotalAttr()
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self:setDirty()
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end
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function HeroEntity:setDirty()
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self.data.isDirty = not self.data.isDirty
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end
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end
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function HeroEntity:getAllAttr()
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function HeroEntity:getAllAttr()
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if self.allAttr == nil then
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self:initAttr()
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end
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local needUpdate = false
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if self.baseAttrDirty == true then
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needUpdate = true
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self.baseAttrDirty = false
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self:updateBaseAttr()
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end
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if self.equipAttrDirty == true then
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needUpdate = true
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self.equipAttrDirty = false
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self:updateEquipAttr()
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end
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if needUpdate then
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self:updateTotalAttr()
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end
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return self.allAttr
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return self.allAttr
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end
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end
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@ -154,6 +142,7 @@ function HeroEntity:updateTotalAttr()
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end
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end
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function HeroEntity:setTotalAttrValue(name, value)
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function HeroEntity:setTotalAttrValue(name, value)
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-- Logger.logHighlight("set "..name..":"..value)
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self.allAttr[name] = GFunc.encryptNumber(value or 0)
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self.allAttr[name] = GFunc.encryptNumber(value or 0)
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end
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end
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@ -182,8 +171,8 @@ function HeroEntity:setLv(lv)
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return
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return
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end
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end
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self.data.lv = lv
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self.data.lv = lv
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self:onBaseAttrChange()
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_HERO_LV_UP, lv)
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_HERO_LV_UP, lv)
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self:setBaseAttrDirty()
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end
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end
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function HeroEntity:getCfgId()
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function HeroEntity:getCfgId()
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