local TaskConst = {}

TaskConst.TASK_TYPE = {
    X_WATCH_AD = 1,
    X_GOLD_GOT = 2,
    X_GEM_GOT = 3,
    X_GOLD_COST = 4,
    X_GEM_COST = 5,
    X_OPEN_SHOP_BOX = 6,                                        -- 商城里的所有抽卡宝箱
    X_OPEN_SHOP_BOX_LEVEL_3 = 7,                                -- 商城里的3级抽卡宝箱
    X_SKILL_BOX_GOT_IN_BATTLE = 8,
    X_BATTLE_VICTORY = 9,
    X_HERO_LV_UP = 10,
    X_HERO_FRAGMENT_GOT = 11,
    X_KILL_BOSS = 12,
    X_KILL_MONSTER = 13,
    X_ELIMINATE = 14,
    X_ELIMINATE_SIX_ONCE = 15,
    X_ELIMINATE_EIGHT_ONCE = 16,
    X_COMBO_TEN = 17,
    X_USE_SKILL = 18,
    X_BATTLE_PASS_WAVE = 19,
    COMPLETED_DALY_TASK = 20,
    DAILY_TASK_WATCH_AD_SPECIAL = 21,
    X_LOGIN_DAY = 22,
    X_PLAYER_LV_REACH = 23,
    X_PASS_CHAPTER = 24,
    X_HERO_MAX_LV_REACH = 25,                                   -- 英雄最高等级达到X级
    X_VIT_COST = 26,                                            -- 消耗体力
    X_NEW_HERO_GOT = 27,                                        -- 拥有X个英雄
    X_OPEN_SHOP_BOX_LEVEL_1 = 28,                               -- 商城里的1级抽卡宝箱
    X_OPEN_SHOP_BOX_LEVEL_2 = 29,                               -- 商城里的2级抽卡宝箱
    X_ARENA_CHALLENGE = 30,                 -- 竞技场挑战
    X_ARENA_GRADING = 31,                   -- 竞技场段位
    X_DUNGEON_SHARDS = 32,                  -- 副本通x关：碎片
    X_DUNGEON_ARMOR = 33,                   -- 副本通x关：防具
    X_DUNGEON_GOLD = 34,                    -- 副本通x关：金币
    X_DUNGEON_WEAPON = 35,                  -- 副本通x关：武器
    X_DAILY_CHALLENGE_SUCCESS = 36,         -- 每日挑战通关次数
    X_OPEN_CHAPTER_BOX = 37,                -- 开启主线宝箱x个
    X_UPGRADE_WEAPON = 38,                  -- 武器升级x次
    X_UPGRADE_ARMOR = 39,                   -- 防具升级x次
    X_BUY_ANYONE = 40,                      -- 任意购买行为x次
    X_RUNES_GETED_MATERIALS = 41,           -- 获得符文材料x个
    X_RUNES_QUENCHING = 42,                 -- 符文锻造x次
}

return TaskConst