local TutorialConst = {}

TutorialConst.FINGER_MOVE_SPEED = 200
TutorialConst.DEFAULT_RADIUS = 100

TutorialConst.START_TUTORIAL = 1
TutorialConst.PASS_ONE_CHAPTER = 2
TutorialConst.TWO_CHAPTER_BOX_CAN_GOT = 3
TutorialConst.PASS_THREE_CHAPTER = 4
TutorialConst.UNLOCK_DAILY_CHALLENGE = 5
TutorialConst.UNLOCK_DUNGEON = 6
TutorialConst.UNLOCK_ARENA = 7
TutorialConst.WEAPON_DUNGEON = 8
TutorialConst.ARMOR_DUNGEON = 9
TutorialConst.RUNE_DUNGEON = 10

TutorialConst.TUTORIAL_TYPE = {
	CLICK = 1,	-- 点击任意区域
	CLICK_BTN = 2,	-- 点击指定按钮
	TALK = 3,		-- 文本对话
	DO_NOTHING = 4, -- 什么也不做，等待条件完成
	EMPTY_CANCEL_BLOCK = 5, -- 什么也不做, 解除屏蔽，等待条件完成
	TO_ELIMINATION = 6, -- 引导消除元素
}

TutorialConst.FINISH_TYPE = {
	ON_UI_SHOW = 1,			-- 当XX界面显示
	ON_UI_CLOSE = 2,			-- 当XX界面关闭
	ON_BOARD_CAN_ELIMINATION = 3,	-- 当棋盘可以消除
	ON_ELIMINATION_OVER = 4,-- 等待棋盘消除完成
}

TutorialConst.UI_TYPE = {
    ROGUE_SKILL_UI = 1,
	REWARD_BOX = 2,
	ARENA_MATCH_UI = 3,
	BATTLE_PVP_UI = 4,
	-- HERO_ALL_UP_UI = 4,
}

TutorialConst.UI_PATH = {
    [TutorialConst.UI_TYPE.ROGUE_SKILL_UI] = UIManager.UI_PATH.ROGUE_SKILL_UI,
	[TutorialConst.UI_TYPE.REWARD_BOX] = UIManager.UI_PATH.REWARD_BOX,
	[TutorialConst.UI_TYPE.ARENA_MATCH_UI] = UIManager.UI_PATH.ARENA_MATCH_UI,
	[TutorialConst.UI_TYPE.BATTLE_PVP_UI] = UIManager.UI_PATH.BATTLE_PVP_UI,
}

return TutorialConst