local buff = {
	[7]={
		["id"]=7,
		["show_name"]="红色抗性",
		["desc"]="红色抗性：受到红色元素英雄的伤害降低{0}。",
		["name"]="dec_dmg_red_add"
	},
	[8]={
		["id"]=8,
		["show_name"]="金色抗性",
		["desc"]="金色抗性：受到金色元素英雄的伤害降低{0}。",
		["name"]="dec_dmg_yellow_add"
	},
	[9]={
		["id"]=9,
		["show_name"]="绿色抗性",
		["desc"]="绿色抗性：受到绿色元素英雄的伤害降低{0}。",
		["name"]="dec_dmg_green_add"
	},
	[10]={
		["id"]=10,
		["show_name"]="蓝色抗性",
		["desc"]="蓝色抗性：受到蓝色元素英雄的伤害降低{0}。",
		["name"]="dec_dmg_blue_add"
	},
	[11]={
		["id"]=11,
		["show_name"]="紫色抗性",
		["desc"]="紫色抗性：受到紫色元素英雄的伤害降低{0}。",
		["name"]="dec_dmg_purple_add"
	},
	[12]={
		["id"]=12,
		["show_name"]="极致抗性",
		["desc"]="极致抗性：受到的所有伤害降低{0}。",
		["name"]="dec_dmg_all_add"
	},
	[24]={
		["id"]=24,
		["desc"]="伤害提升：造成的伤害提升{0}。",
		["tips_desc"]="伤害提升：造成的所有伤害提升。",
		["name"]="dmg_addition_all_add"
	},
	[33]={
		["id"]=33,
		["show_name"]="眩晕",
		["desc"]="眩晕：本回合无法行动。",
		["tips_desc"]="眩晕：本回合无法行动。",
		["name"]="stun"
	},
	[34]={
		["id"]=34,
		["desc"]="护盾：可承受一定伤害。",
		["tips_desc"]="护盾：可承受一定伤害。",
		["name"]="shield"
	},
	[36]={
		["id"]=36,
		["show_name"]="冰霜",
		["desc"]="冰霜：普攻次数-{0}。",
		["tips_desc"]="冰霜：普攻次数减少。",
		["name"]="normal_attack_dec"
	},
	[37]={
		["id"]=37,
		["show_name"]="亢奋",
		["desc"]="亢奋：普攻次数+{0}。",
		["tips_desc"]="亢奋：普攻次数增加。",
		["name"]="normal_attack_add"
	},
	[47]={
		["id"]=47,
		["desc"]="反伤护盾：可承受一定伤害，反弹对方伤害。",
		["tips_desc"]="反伤护盾：可承受一定伤害，反弹对方伤害。",
		["name"]="shield_rebound_200"
	},
	[48]={
		["id"]=48,
		["show_name"]="灼烧",
		["desc"]="灼烧：回合结束时造成释放者攻击力{0}的伤害。",
		["tips_desc"]="灼烧：回合结束时造成一定的伤害。",
		["name"]="burn"
	},
	[49]={
		["id"]=49,
		["show_name"]="易伤",
		["desc"]="易伤：受到所有伤害提升{0}。",
		["tips_desc"]="易伤：受到所有伤害提升。",
		["name"]="vulnerable"
	},
	[50]={
		["id"]=50,
		["show_name"]="冻结",
		["desc"]="冻结：本回合无法行动，且增益效果不生效。",
		["tips_desc"]="冻结：本回合无法行动，且增益效果不生效。",
		["name"]="frozen"
	},
	[51]={
		["id"]=51,
		["show_name"]="中毒",
		["desc"]="中毒：回合结束时造成释放者攻击力{0}的伤害。",
		["tips_desc"]="中毒：回合结束时造成一定伤害。",
		["name"]="poison"
	},
	[52]={
		["id"]=52,
		["show_name"]="禁锢",
		["desc"]="禁锢：本回合只可使用普攻，且技能进度不会增长。",
		["tips_desc"]="禁锢：本回合只可使用普攻，且技能进度不会增长。",
		["name"]="imprison"
	},
	[53]={
		["id"]=53,
		["show_name"]="腐败",
		["desc"]="腐败：生命恢复效果降低{0}。",
		["tips_desc"]="腐败：生命恢复效果降低。",
		["name"]="corrupt"
	},
	[54]={
		["id"]=54,
		["show_name"]="流血",
		["desc"]="流血：受击时恢复攻击者生命，回合结束时造成释放者攻击力{0}的伤害。",
		["tips_desc"]="流血：受击时恢复攻击者生命，回合结束时造成伤害。",
		["name"]="bleed"
	},
	[55]={
		["id"]=55,
		["show_name"]="虚弱",
		["desc"]="虚弱：造成的伤害降低{0}。",
		["tips_desc"]="虚弱：造成的伤害降低。",
		["name"]="weaken"
	},
	[56]={
		["id"]=56,
		["show_name"]="昏睡",
		["desc"]="昏睡：本回合无法行动，受击会移除效果。",
		["tips_desc"]="昏睡：本回合无法行动，受击会移除效果。",
		["name"]="lethargy"
	},
	[57]={
		["id"]=57,
		["show_name"]="诅咒",
		["desc"]="诅咒：攻击不会造成伤害，而是治疗对方。",
		["tips_desc"]="诅咒：攻击不会造成伤害，而是治疗对方。",
		["name"]="curse"
	},
	[58]={
		["id"]=58,
		["show_name"]="锁定",
		["desc"]="锁定：随机锁定棋盘上的一种颜色，无法选中。",
		["tips_desc"]="锁定：随机锁定棋盘上的一种颜色，无法选中。",
		["name"]="lock"
	},
	[59]={
		["id"]=59,
		["show_name"]="先手",
		["desc"]="先手：每回合都率先出手。",
		["tips_desc"]="先手：每回合都率先出手。",
		["name"]="first_hand"
	},
	[61]={
		["id"]=61,
		["show_name"]="不死",
		["desc"]="不死：受到致命伤害不会死亡。",
		["tips_desc"]="不死：本回合受到致命伤害不会死亡。",
		["name"]="undead"
	},
	[62]={
		["id"]=62,
		["show_name"]="反击",
		["desc"]="反击：受到直接伤害时有{0}的概率进行反击。",
		["tips_desc"]="反击：受到直接伤害时有概率进行反击。",
		["name"]="counterattack"
	},
	[63]={
		["id"]=63,
		["show_name"]="反伤",
		["desc"]="反伤：反弹{0}对方伤害。",
		["tips_desc"]="反伤：反弹对方伤害。",
		["name"]="thorns"
	},
	[72]={
		["id"]=72,
		["show_name"]="死亡召唤",
		["desc"]="死亡召唤：此敌人死亡后，将召唤一名新的敌人。",
		["tips_desc"]="死亡召唤：此敌人死亡后，将召唤一名新的敌人。",
		["name"]="death_summon"
	},
	[73]={
		["id"]=73,
		["desc"]="反伤护盾：可承受一定伤害，反弹对方大量伤害。",
		["tips_desc"]="反伤护盾2：可承受一定伤害，反弹对方大量伤害。",
		["name"]="shield_rebound_400"
	},
	[74]={
		["id"]=74,
		["desc"]="冰霜护盾：可承受一定伤害。",
		["tips_desc"]="冰霜护盾：可承受一定伤害。",
		["name"]="shield_ice"
	},
	[75]={
		["id"]=75,
		["desc"]="冰霜护盾2：可承受一定伤害，反弹对方大量伤害。",
		["tips_desc"]="冰霜护盾2：可承受一定伤害，反弹对方大量伤害。",
		["name"]="shield_ice_rebound_400"
	},
	[79]={
		["id"]=79,
		["show_name"]="意念护盾",
		["desc"]="意念护盾：护盾存在时不会受到任何伤害，每被攻击命中1次将扣除1层护盾。",
		["tips_desc"]="意念护盾：护盾存在时不会受到任何伤害，每被攻击命中1次将扣除1层护盾。",
		["name"]="invincible_shield"
	},
	[80]={
		["id"]=80,
		["desc"]="冰霜护盾：可承受一定伤害。",
		["tips_desc"]="冰霜护盾：可承受一定伤害。",
		["name"]="shield_ice_02"
	},
	[81]={
		["id"]=81,
		["show_name"]="技能增伤",
		["desc"]="技能增伤：所有技能伤害增加",
		["tips_desc"]="技能增伤：所有技能伤害增加",
		["name"]="skill_hurt_add_show"
	},
	[82]={
		["id"]=82,
		["desc"]="反伤护盾：可承受一定伤害，反弹对方大量伤害。",
		["tips_desc"]="反伤护盾2：可承受一定伤害，反弹对方大量伤害。",
		["name"]="shield_rebound_200"
	},
	[83]={
		["id"]=83,
		["desc"]="反伤护盾：可承受一定伤害，反弹对方伤害。",
		["tips_desc"]="反伤护盾：可承受一定伤害，反弹对方伤害。",
		["name"]="shield_rebound_100"
	},
	[84]={
		["id"]=84,
		["show_name"]="重生",
		["desc"]="重生：持续期间被击败则会触发重生并恢复生命，回合结束时未触发重生也会恢复生命。",
		["tips_desc"]="重生：持续期间被击败则会触发重生并恢复生命，回合结束时未触发重生也会恢复生命。",
		["name"]="rebirth"
	},
	[85]={
		["id"]=85,
		["show_name"]="海洋护盾",
		["desc"]="海洋护盾：承受一定伤害，免疫所有负面效果。",
		["tips_desc"]="海洋护盾：承受一定伤害，免疫所有负面效果。",
		["name"]="ocean_shield"
	},
	[86]={
		["id"]=86,
		["show_name"]="自愈",
		["desc"]="自愈：回合结束时恢复生命。",
		["tips_desc"]="自愈：回合结束时恢复生命。",
		["name"]="self_heal"
	},
	[87]={
		["id"]=87,
		["show_name"]="魅惑",
		["desc"]="魅惑：移除正面状态，且存在时只能使用普攻。",
		["tips_desc"]="魅惑：移除正面状态，且存在时只能使用普攻。",
		["name"]="charm"
	},
	[88]={
		["id"]=88,
		["show_name"]="免疫",
		["desc"]="免疫：移除负面状态，且存在时免疫负面效果。",
		["tips_desc"]="免疫：移除负面状态，且存在时免疫负面效果。",
		["name"]="immune"
	},
	[89]={
		["id"]=89,
		["show_name"]="先手",
		["desc"]="先手：每回合都率先出手，怪物特性不可被移除。",
		["tips_desc"]="先手：每回合都率先出手，怪物特性不可被移除。",
		["name"]="forever_first_hand"
	},
	[90]={
		["id"]=90,
		["show_name"]="反击",
		["desc"]="反击：受到直接伤害时有{0}的概率进行反击，怪物特性不可被移除。",
		["tips_desc"]="反击：受到直接伤害时有{0}的概率进行反击，怪物特性不可被移除。",
		["name"]="forever_counterattack"
	},
	[91]={
		["id"]=91,
		["desc"]="红色抗性：受到红色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="红色抗性：受到红色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_red_add"
	},
	[92]={
		["id"]=92,
		["desc"]="金色抗性：受到金色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="金色抗性：受到金色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_yellow_add"
	},
	[93]={
		["id"]=93,
		["desc"]="绿色抗性：受到绿色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="绿色抗性：受到绿色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_green_add"
	},
	[94]={
		["id"]=94,
		["desc"]="蓝色抗性：受到蓝色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="蓝色抗性：受到蓝色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_blue_add"
	},
	[95]={
		["id"]=95,
		["desc"]="紫色抗性：受到紫色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="紫色抗性：受到紫色元素英雄的伤害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_purple_add"
	},
	[96]={
		["id"]=96,
		["desc"]="极致抗性：受到的所有伤害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="极致抗性：受到的所有伤害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_all_add"
	},
	[97]={
		["id"]=97,
		["show_name"]="反伤",
		["desc"]="反伤：反弹{0}对方伤害，怪物特性不可被移除。",
		["tips_desc"]="反伤：反弹{0}对方伤害，怪物特性不可被移除。",
		["name"]="forever_thorns"
	}
}
local keys = {
	name = {
		["dec_dmg_red_add"]=buff[7],
		["dec_dmg_yellow_add"]=buff[8],
		["dec_dmg_green_add"]=buff[9],
		["dec_dmg_blue_add"]=buff[10],
		["dec_dmg_purple_add"]=buff[11],
		["dec_dmg_all_add"]=buff[12],
		["dmg_addition_all_add"]=buff[24],
		["stun"]=buff[33],
		["shield"]=buff[34],
		["normal_attack_dec"]=buff[36],
		["normal_attack_add"]=buff[37],
		["shield_rebound_200"]=buff[47],
		["burn"]=buff[48],
		["vulnerable"]=buff[49],
		["frozen"]=buff[50],
		["poison"]=buff[51],
		["imprison"]=buff[52],
		["corrupt"]=buff[53],
		["bleed"]=buff[54],
		["weaken"]=buff[55],
		["lethargy"]=buff[56],
		["curse"]=buff[57],
		["lock"]=buff[58],
		["first_hand"]=buff[59],
		["undead"]=buff[61],
		["counterattack"]=buff[62],
		["thorns"]=buff[63],
		["death_summon"]=buff[72],
		["shield_rebound_400"]=buff[73],
		["shield_ice"]=buff[74],
		["shield_ice_rebound_400"]=buff[75],
		["invincible_shield"]=buff[79],
		["shield_ice_02"]=buff[80],
		["skill_hurt_add_show"]=buff[81],
		["shield_rebound_200"]=buff[82],
		["shield_rebound_100"]=buff[83],
		["rebirth"]=buff[84],
		["ocean_shield"]=buff[85],
		["self_heal"]=buff[86],
		["charm"]=buff[87],
		["immune"]=buff[88],
		["forever_first_hand"]=buff[89],
		["forever_counterattack"]=buff[90],
		["forever_dec_dmg_red_add"]=buff[91],
		["forever_dec_dmg_yellow_add"]=buff[92],
		["forever_dec_dmg_green_add"]=buff[93],
		["forever_dec_dmg_blue_add"]=buff[94],
		["forever_dec_dmg_purple_add"]=buff[95],
		["forever_dec_dmg_all_add"]=buff[96],
		["forever_thorns"]=buff[97]
	}
}
local config = {
data=buff,
keys=keys,
count=50
}
return config