local buff = {
	[7]={
		["id"]=7,
		["show_name"]="紅色抗性",
		["desc"]="紅色抗性：受到紅色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
		["name"]="dec_dmg_red_add"
	},
	[8]={
		["id"]=8,
		["show_name"]="金色抗性",
		["desc"]="金色抗性：受到金色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
		["name"]="dec_dmg_yellow_add"
	},
	[9]={
		["id"]=9,
		["show_name"]="綠色抗性",
		["desc"]="綠色抗性：受到綠色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
		["name"]="dec_dmg_green_add"
	},
	[10]={
		["id"]=10,
		["show_name"]="藍色抗性",
		["desc"]="藍色抗性：受到藍色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
		["name"]="dec_dmg_blue_add"
	},
	[11]={
		["id"]=11,
		["show_name"]="紫色抗性",
		["desc"]="紫色抗性：受到紫色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
		["name"]="dec_dmg_purple_add"
	},
	[12]={
		["id"]=12,
		["show_name"]="極致抗性",
		["desc"]="極致抗性：受到所有英雄的傷害降低<color=#3cff28>{0}</color>。",
		["name"]="dec_dmg_all_add"
	},
	[24]={
		["id"]=24,
		["desc"]="傷害提升：造成的傷害提高{0}。",
		["tips_desc"]="傷害提升：造成的所有傷害提高。",
		["name"]="dmg_addition_all_add"
	},
	[33]={
		["id"]=33,
		["show_name"]="暈眩",
		["desc"]="暈眩：本回合無法行動。",
		["tips_desc"]="暈眩：本回合無法行動。",
		["name"]="stun"
	},
	[34]={
		["id"]=34,
		["desc"]="護盾：可承受一定傷害。",
		["tips_desc"]="護盾：可承受一定傷害。",
		["name"]="shield"
	},
	[36]={
		["id"]=36,
		["show_name"]="冰霜",
		["desc"]="冰霜：普攻次數-<color=#3cff28>{0}</color>。",
		["tips_desc"]="冰霜：普攻次數減少。",
		["name"]="normal_attack_dec"
	},
	[37]={
		["id"]=37,
		["show_name"]="亢奮",
		["desc"]="亢奮：普攻次數+<color=#3cff28>{0}</color>。",
		["tips_desc"]="亢奮：普攻次數增加。",
		["name"]="normal_attack_add"
	},
	[47]={
		["id"]=47,
		["desc"]="反傷護盾：可承受一定傷害，反彈對方傷害。",
		["tips_desc"]="反傷護盾：可承受一定傷害，反彈對方傷害。",
		["name"]="shield_rebound_200"
	},
	[48]={
		["id"]=48,
		["show_name"]="灼燒",
		["desc"]="灼燒：回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
		["tips_desc"]="灼燒：回合結束時造成一定的傷害。",
		["name"]="burn"
	},
	[49]={
		["id"]=49,
		["show_name"]="易傷",
		["desc"]="易傷：受到所有傷害提高<color=#3cff28>{0}</color>。",
		["tips_desc"]="易傷：受到所有傷害提高。",
		["name"]="vulnerable"
	},
	[50]={
		["id"]=50,
		["show_name"]="凍結",
		["desc"]="凍結：本回合無法行動，且增益效果無效。",
		["tips_desc"]="凍結：本回合無法行動，且增益效果無效。",
		["name"]="frozen"
	},
	[51]={
		["id"]=51,
		["show_name"]="中毒",
		["desc"]="中毒：回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
		["tips_desc"]="中毒：回合結束時造成一定傷害。",
		["name"]="poison"
	},
	[52]={
		["id"]=52,
		["show_name"]="禁錮",
		["desc"]="禁錮：本回合只可使用普攻。",
		["tips_desc"]="禁錮：本回合只可使用普攻，且技能進度不會增長。",
		["name"]="imprison"
	},
	[53]={
		["id"]=53,
		["show_name"]="腐敗",
		["desc"]="腐敗：生命回復效果降低<color=#3cff28>{0}</color>。",
		["tips_desc"]="腐敗：生命回復效果降低。",
		["name"]="corrupt"
	},
	[54]={
		["id"]=54,
		["show_name"]="流血",
		["desc"]="流血：受擊時回復攻擊者生命，回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
		["tips_desc"]="流血：受擊時回復攻擊者生命，回合結束時造成傷害。",
		["name"]="bleed"
	},
	[55]={
		["id"]=55,
		["show_name"]="虛弱",
		["desc"]="虛弱：造成的傷害降低<color=#3cff28>{0}</color>。",
		["tips_desc"]="虛弱：造成的傷害降低。",
		["name"]="weaken"
	},
	[56]={
		["id"]=56,
		["show_name"]="昏睡",
		["desc"]="昏睡：本回合無法行動，受擊會移去效果。",
		["tips_desc"]="昏睡：本回合無法行動，受擊會移去效果。",
		["name"]="lethargy"
	},
	[57]={
		["id"]=57,
		["show_name"]="詛咒",
		["desc"]="詛咒：攻擊不會造成傷害，而會治療對方。",
		["tips_desc"]="詛咒：攻擊不會造成傷害，而是治療對方。",
		["name"]="curse"
	},
	[58]={
		["id"]=58,
		["show_name"]="鎖定",
		["desc"]="鎖定：隨機鎖定棋盤上的一種顏色，無法選中。",
		["tips_desc"]="鎖定：隨機鎖定棋盤上的一種顏色，無法選中。",
		["name"]="lock"
	},
	[59]={
		["id"]=59,
		["show_name"]="先手",
		["desc"]="先手：每回合都率先出手。",
		["tips_desc"]="先手：每回合都率先出手。",
		["name"]="first_hand"
	},
	[61]={
		["id"]=61,
		["show_name"]="不死",
		["desc"]="不死：受到致命傷害不會死亡。",
		["tips_desc"]="不死：本回合受到致命傷害不會死亡。",
		["name"]="undead"
	},
	[62]={
		["id"]=62,
		["show_name"]="反擊",
		["desc"]="反擊：受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。",
		["tips_desc"]="反擊：受到直接傷害時有機率進行反擊。",
		["name"]="counterattack"
	},
	[63]={
		["id"]=63,
		["show_name"]="反傷",
		["desc"]="反傷：反彈<color=#3cff28>{0}</color>敵方傷害。",
		["tips_desc"]="反傷：反彈對方傷害。",
		["name"]="thorns"
	},
	[72]={
		["id"]=72,
		["show_name"]="死亡召喚",
		["desc"]="死亡召喚：此敵人死亡後，將召喚一名新的敵人。",
		["tips_desc"]="死亡召喚：此敵人死亡後，將召喚一名新的敵人。",
		["name"]="death_summon"
	},
	[73]={
		["id"]=73,
		["desc"]="反傷護盾：可承受一定傷害，反彈對方大量傷害。",
		["tips_desc"]="反傷護盾2：可承受一定傷害，反彈對方大量傷害。",
		["name"]="shield_rebound_400"
	},
	[74]={
		["id"]=74,
		["desc"]="冰霜護盾：可承受一定傷害。",
		["tips_desc"]="冰霜護盾：可承受一定傷害。",
		["name"]="shield_ice"
	},
	[75]={
		["id"]=75,
		["desc"]="冰霜護盾2：可承受一定傷害，反彈對方大量傷害。",
		["tips_desc"]="冰霜護盾2：可承受一定傷害，反彈對方大量傷害。",
		["name"]="shield_ice_rebound_400"
	},
	[79]={
		["id"]=79,
		["show_name"]="意念護盾",
		["desc"]="意念護盾：護盾存在時不會受到任何傷害，每被攻擊命中1次將扣除1層護盾。",
		["tips_desc"]="意念護盾：護盾存在時不會受到任何傷害，每被攻擊命中1次將扣除1層護盾。",
		["name"]="invincible_shield"
	},
	[80]={
		["id"]=80,
		["desc"]="冰霜護盾：可承受一定傷害。",
		["tips_desc"]="冰霜護盾：可承受一定傷害。",
		["name"]="shield_ice_02"
	},
	[81]={
		["id"]=81,
		["show_name"]="技能增傷",
		["desc"]="技能增傷：所有技能傷害增加",
		["tips_desc"]="技能增傷：所有技能傷害增加",
		["name"]="skill_hurt_add_show"
	},
	[82]={
		["id"]=82,
		["desc"]="反傷護盾：可承受一定傷害，反彈對方大量傷害。",
		["tips_desc"]="反傷護盾2：可承受一定傷害，反彈對方大量傷害。",
		["name"]="shield_rebound_200"
	},
	[83]={
		["id"]=83,
		["desc"]="反傷護盾：可承受一定傷害，反彈對方傷害。",
		["tips_desc"]="反傷護盾：可承受一定傷害，反彈對方傷害。",
		["name"]="shield_rebound_100"
	},
	[84]={
		["id"]=84,
		["show_name"]="重生",
		["desc"]="重生：持續期間被擊敗則會觸發重生並回復生命，回合結束時未觸發重生也會回復生命。",
		["tips_desc"]="重生：持續期間被擊敗則會觸發重生並回復生命，回合結束時未觸發重生也會回復生命。",
		["name"]="rebirth"
	},
	[85]={
		["id"]=85,
		["show_name"]="海洋護盾",
		["desc"]="海洋護盾：承受一定傷害，免疫所有負面效果。",
		["tips_desc"]="海洋護盾：承受一定傷害，免疫所有負面效果。",
		["name"]="ocean_shield"
	},
	[86]={
		["id"]=86,
		["show_name"]="自癒",
		["desc"]="自癒：回合結束時回復生命。",
		["tips_desc"]="自癒：回合結束時回復生命。",
		["name"]="self_heal"
	},
	[87]={
		["id"]=87,
		["show_name"]="魅惑",
		["desc"]="魅惑：移除正面狀態，且存在時只能使用普攻。",
		["tips_desc"]="魅惑：移除正面狀態，且存在時只能使用普攻。",
		["name"]="charm"
	},
	[88]={
		["id"]=88,
		["show_name"]="免疫",
		["desc"]="免疫：移除負面狀態，且存在時免疫負面效果。",
		["tips_desc"]="免疫：移除負面狀態，且存在時免疫負面效果。",
		["name"]="immune"
	},
	[89]={
		["id"]=89,
		["show_name"]="先手",
		["desc"]="先手：每回合都率先出手，怪物特性不可被移除。",
		["tips_desc"]="先手：每回合都率先出手，怪物特性不可被移除。",
		["name"]="forever_first_hand"
	},
	[90]={
		["id"]=90,
		["show_name"]="反擊",
		["desc"]="反擊：受到直接傷害時有{0}的機率進行反擊，怪物特性不可被移除。",
		["tips_desc"]="反擊：受到直接傷害時有{0}的機率進行反擊，怪物特性不可被移除。",
		["name"]="forever_counterattack"
	},
	[91]={
		["id"]=91,
		["desc"]="紅色抗性：受到紅色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="紅色抗性：受到紅色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_red_add"
	},
	[92]={
		["id"]=92,
		["desc"]="金色抗性：受到金色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="金色抗性：受到金色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_yellow_add"
	},
	[93]={
		["id"]=93,
		["desc"]="綠色抗性：受到綠色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="綠色抗性：受到綠色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_green_add"
	},
	[94]={
		["id"]=94,
		["desc"]="藍色抗性：受到藍色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="藍色抗性：受到藍色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_blue_add"
	},
	[95]={
		["id"]=95,
		["desc"]="紫色抗性：受到紫色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="紫色抗性：受到紫色元素英雄的傷害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_purple_add"
	},
	[96]={
		["id"]=96,
		["desc"]="極致抗性：受到的所有傷害降低{0}，怪物特性不可被移除。",
		["tips_desc"]="極致抗性：受到的所有傷害降低{0}，怪物特性不可被移除。",
		["name"]="forever_dec_dmg_all_add"
	},
	[97]={
		["id"]=97,
		["show_name"]="反傷",
		["desc"]="反傷：反彈{0}對方傷害，怪物特性不可被移除。",
		["tips_desc"]="反傷：反彈{0}對方傷害，怪物特性不可被移除。",
		["name"]="forever_thorns"
	}
}
local keys = {
	name = {
		["dec_dmg_red_add"]=buff[7],
		["dec_dmg_yellow_add"]=buff[8],
		["dec_dmg_green_add"]=buff[9],
		["dec_dmg_blue_add"]=buff[10],
		["dec_dmg_purple_add"]=buff[11],
		["dec_dmg_all_add"]=buff[12],
		["dmg_addition_all_add"]=buff[24],
		["stun"]=buff[33],
		["shield"]=buff[34],
		["normal_attack_dec"]=buff[36],
		["normal_attack_add"]=buff[37],
		["shield_rebound_200"]=buff[47],
		["burn"]=buff[48],
		["vulnerable"]=buff[49],
		["frozen"]=buff[50],
		["poison"]=buff[51],
		["imprison"]=buff[52],
		["corrupt"]=buff[53],
		["bleed"]=buff[54],
		["weaken"]=buff[55],
		["lethargy"]=buff[56],
		["curse"]=buff[57],
		["lock"]=buff[58],
		["first_hand"]=buff[59],
		["undead"]=buff[61],
		["counterattack"]=buff[62],
		["thorns"]=buff[63],
		["death_summon"]=buff[72],
		["shield_rebound_400"]=buff[73],
		["shield_ice"]=buff[74],
		["shield_ice_rebound_400"]=buff[75],
		["invincible_shield"]=buff[79],
		["shield_ice_02"]=buff[80],
		["skill_hurt_add_show"]=buff[81],
		["shield_rebound_200"]=buff[82],
		["shield_rebound_100"]=buff[83],
		["rebirth"]=buff[84],
		["ocean_shield"]=buff[85],
		["self_heal"]=buff[86],
		["charm"]=buff[87],
		["immune"]=buff[88],
		["forever_first_hand"]=buff[89],
		["forever_counterattack"]=buff[90],
		["forever_dec_dmg_red_add"]=buff[91],
		["forever_dec_dmg_yellow_add"]=buff[92],
		["forever_dec_dmg_green_add"]=buff[93],
		["forever_dec_dmg_blue_add"]=buff[94],
		["forever_dec_dmg_purple_add"]=buff[95],
		["forever_dec_dmg_all_add"]=buff[96],
		["forever_thorns"]=buff[97]
	}
}
local config = {
data=buff,
keys=keys,
count=50
}
return config